Rhinomaster22 7 years ago#1
This list will be based on my personal experiences and testing.
Moves were ranked based on damage, speed, utility, Ki efficiency, ease of use, and risk vs. reward. If you disagree with a move's placement please feel free to explain why.
I also made special notes on certain moves on why they are placed lower then expected
S Tier - Extremely good in any scenario. Low risk, high reward and very good efficient Ki usage. Definition of best variety.
- Justice Combination
A Tier - Very good with good risk/reward ratio in many scenarios. Almost top tier but has a flaw preventing them from raising.
- X100 Big Bang Kamehameha
- Final Kamehameha
- Super Black Kamehameha
- Saiyan Spirit
- Supernova Cooler
- Meteor Burst
- Soul Punisher
- X20 Kaioken Kamehameha
- Dragon Fist
- Grand Smasher
- Super Kamehameha
- Final Flash
- Angry Explosion
B Tier - Good but have a few flaws holding it back.
- X4 Kaioken Kamehameha
- Special Beam Cannon
- Instant Severance
- Divine Lasso - Move will sometimes not finish properly even during a stamina break due to the last needle needing to land
- Victory Rush
- Heat Dome Attack
- Death Ball
- Brave Heat
- Super Black Kamehameha Róse - When compared to Super Black Kamehameha, Róse Kamehameha is too expensive, too slow for most combos, and low damage compared to other five Ki bar ultimates.
- Serious Bomb - Has a tedency to not connect online with two bar connections or lower. Opponents have a chance to fall out of the attack.
- Perfect Kamehameha
- Final Shine Attack
- Emperor's Death Beam
- Super Ki Explosion
- Double Death Slicer
- Mystic Flash
- Final Explosion
- Dimension Ray
- Giant Storm
- Hell's Flash
- Assault Rain
- Crusher Volcano
- Full Power Energy Volley
- Full Power Energy Wave
- Gigantic Meteor - Extremely strong but far too slow for consistent use.
- Super Vanishing Ball
- Warp Kamehameha
- Super Electric Strike
- Shocking Death Ball
C Tier - Useubale and viable but better options avaible.
- Super Galick Gun
- Impulse Slash
- Spirit Sword
- Requiem of Destruction
- Dodoria Launcher
- Elegant Blaster
- Explosive Assault
- Unrelenting Barrage
- Zetsumei Bullet
- Supernova Frieza
- Energy Zone (PvE)
- Reverse Makabusenko
- Dual Destruco-Disc
- Sphere of Destruction
- Dead End Bullet
- Dead End Rain
- Spirit Ball
- Neo Tri-Beam
- Break Cannon
- Weekend
- Time/Skip Molotov
- Super Spirit Bomb
- Body Change - Depends on the player's skill and the worth against more skilled players.
D Tier - Too situational, too slow, or too weak for compettieve use.
- Darkness Rush
- Darkness Rush (Ranged)
- Maiden Burst
- Super Elite Combo
- Breaker Energy Wave
- One Handed Kamehameha MK. II - Far too slow and too weak for potentially 6 bars of Ki.
- One Handed Kamehameha MK. I
- Death Meteor
- Burning Spin
- Teleporting Vanishing Ball
- Vacation Delete
- Ice Cannon
- Paralysis
- Last Emperor
- Super Ghost Kamakazie Attack
- God of Destruction's Menace
- Secret Poison - Easily replaceable with a super instead of a ultimate slot.
- Minus Energy Power Ball
- Scatter Kamehameha
E Tier - Unviable
- The Savior Has Come
- Energy Zone (PvP)
Kyotanaka 7 years ago#3
Move Scatter Kamehameha, Secret Poison, GoDM, and Super Ghost Kamikaze attack to E.
I don't need to explain why for the first two, GoDM is too weak and that it's hitstun doesn't last long enough, that your opponent can block after the first hit. SGKA simply takes waaaay too long to reap the benefits, and it doesn't do nearly as much damage as it should.
Move both One Handed KMHMH to C-B tier. As of now, they're the only way to escape Dragon Fist online reliably.
Move Maiden Burst up higher, like B or C. It's a ki Justice Combination, except not nearly as strong.
Move Spirit Sword to E. People are able to escape it because the hitstun doesn't last long enough, it doesn't do a lot of damage for how long it takes, and it's rare for the second hit to land so the damage suffers even more.
Move Neo Tri Beam to D. It takes up a lot of Ki for the small damage it does. Best thing it has going for is the range and travel.
Mystic Flash should move up to A, it's a very good ki attack that can cover vanish and be used in combos.
Elegant Blaster should move down to D. Unless there's a way to make it fire straight away, there's not much point in using this move compared to other stronger beams.
Assault Rain to B. It's good but the nerf it received toned it down a lot, it's still a good move in situations but the damage it produces doesn't warrant it's position in B now.
all my two cents.
Rhinomaster22 (Topic Creator)7 years ago#4
Kyotanaka posted...
Move Scatter Kamehameha, Secret Poison, GoDM, and Super Ghost Kamikaze attack to E.I don't need to explain why for the first two, GoDM is too weak and that it's hitstun doesn't last long enough, that your opponent can block after the first hit. SGKA simply takes waaaay too long to reap the benefits, and it doesn't do nearly as much damage as it should.
- Those moves are in D Tier because they at least provide something to the table unlike E tier. D tier is basically the tier for moves that provide something then nothing at all.
Move both One Handed KMHMH to C-B tier. As of now, they're the only way to escape Dragon Fist online reliably.
- One Handed Kamehameha MK I and MK II are in D Tier because the move is quite poor in many areas. Just because it helps prevent escaping one move online doesn't make it good just because of that.For example, Pikachu in Super Smash Bros for Wii U/3DS is a very good counter to the Cloud Strife who is a top three character. However, suffers against many other top tier and high tier characters making the pick too situational. Plus if the opponent doesn't use Dragin Fist then the move isn't useful for that encounter.
Move Maiden Burst up higher, like B or C. It's a ki Justice Combination, except not nearly as strong.Move Spirit Sword to E. People are able to escape it because the hitstun doesn't last long enough, it doesn't do a lot of damage for how long it takes, and it's rare for the second hit to land so the damage suffers even more.
Move Neo Tri Beam to D. It takes up a lot of Ki for the small damage it does. Best thing it has going for is the range and travel.
Mystic Flash should move up to A, it's a very good ki attack that can cover vanish and be used in combos.
Elegant Blaster should move down to D. Unless there's a way to make it fire straight away, there's not much point in using this move compared to other stronger beams.
Assault Rain to B. It's good but the nerf it received toned it down a lot, it's still a good move in situations but the damage it produces doesn't warrant it's position in B now.
all my two cents.
PrismUFO 7 years ago#10
I don't understand why Emperor Death Beam and Warp Kamehameha aren't higher, the first one is the reason to use Golden Freezer and the second an excellent way to deal fast damage without making your opponent stamina recover too fast.
In my opinion :
Super Black Rose can't be escaped and is far faster than Serious Bomb + You can only be broken before you launch the beam, it's pretty safe, A.
Maiden Burst is just a little weak, but it doesn't cost much, need to be higher, B/C is a good choice.
Death Meteor is hard to stop, also good to deal damage at a big range if you lost your opponent after a stamina break, it's not that low, that's C at least.
Meteor Burst is sometime laggy, and has no way to connect without break, should be B, same for Angry Explosion except that it's only slow.
Super Black Kamehameha is B for me, too slow to launch after a heavy knockdown because of the uppercut, can be escaped without an evasive, you need Cell's skill / Freezer Super Soul to land it without a break.
Teleporting Vanishing Ball works perfectly with a break, really easy to connect ( it's like Shocking Death Ball ) it's just a little too slow, C.
Soul Punisher doesn't have anything special, it's just strong, B.